![]() Open the Engine.ini files for each platform that you want to use the Steam Sockets plugin, and change the Net Driver Definitions to use SteamSockets.SteamSocketsNetDriver. You will need to restart Unreal Editor for the changes to take effect. Locate the Steam Sockets plugin and click enabled. In the Plugins Menu, click the Networking plugins group under Built-in Plugins. Open your project in Unreal Editor and click Edit > Plugins. Steam Sockets can be enabled for Windows, Mac, and Linux-based builds with the following steps: Additionally, Steam Sockets builds can support cross-platform play between Windows, Mac, and Linux, but not with other devices. Steam Sockets uses its own net driver in place of Unreal Engine's default net driver, and builds created with Steam Sockets enabled can only connect with other builds using Steam Sockets.
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